I can’t get my first C++ project to build in Visual Studio Enterprise 2022. I’ve gone through the set-up process.
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I’ve created a new 3rd person game using C++.
Set Visual Studio as the default IDE
Added the Unreal Engine Visual Studio Extension to Unreal
Added a new C++ Class in Unreal
Open VS.
Build Ctrl+Shift+B in Visual Studio
I get this error. “Expecting to find a type to be declared in a module rules named ‘VisualStudioTools’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
Build failed.”
Any ideas?
Thanks,
Jeff