Following documentation for building HLODS for world partition using the commandlet as the HLODS fail to build in editor.
I get the Failed to open descriptor file, pointing at my projects .uproject file.
I’ve seed various fixes for this online but nothing seems to work.
To preface this. My unreal engine is on my E:\ and so is the project.
I’ve tried both unrealeditor.exe and unrealeditor-cmd.exe.
I’ve also tried creating a windows mklink from my engine folder to my project folder where the .uproject is located.
