Cant build HLODs - assertion failed d:\... but I don't have a D drive

Hi. I’m getting a curious error when trying to Build HLODs for a simple landscape. The logs show several ‘Assertion Failed’ errors referring to a file on D:… but I don’t have a D drive.

From what I see in the log, it looks like perhaps Fab.dll has a hard reference to D:\Build…

Has anyone seen issues such as this before?

Error from the log:
r: Warning: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.26:826][ 0]LogOutputDevice: Warning:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.26:835][ 0]LogWindows: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x0000010dfdcc48a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x0000010dfdcddb4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x0000010dfdcd2e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x0000010dfdce889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ffc7222e42b UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ffca0c9a944 UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ffca0cb6ec1 UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ffca0c9a1fe UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff7857834e2 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff785787079 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff78577e146 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff78577e42a UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff7857818a4 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff7857970c4 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ff78579a37a UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error: [Callstack] 0x00007ffcd6db259d KERNEL32.DLL!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.11.25-02.46.28:419][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####

The error message is set to whatever built the engine for release, obviously a machine with a dedicated D drive.