I’m trying to debug my game itself as the attached debug target (I want to be debugging immediately when the native Windows code begins running the process, and if I am debugging the Editor and playing in a new window, I can only attach after it’s started and running). So I have created a GitHub fork and tried building the engine in “Debug” (Engine + Game in Debug), and I get the following build error:
1> …\Build\BatchFiles\Build.bat UnrealLaunchDaemon Win64 Debug -waitmutex
1>EXEC : error : UnrealLaunchDaemon does not support the Win64 platform.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “…\Build\BatchFiles\Build.bat UnrealLaunchDaemon Win64 Debug -waitmutex” exited with code -1.
1>Done executing task “Exec” – FAILED.
1>Done building target “Build” in project “UnrealLaunchDaemon.vcxproj” – FAILED.
I took the link below’s advice and re-ran the Setup.bat, but still got the same result. Is this a packaging bug?