Can't build Client/Server of a Pure Blueprint project if it relies on plugins

Engine: 4.22 from git (but the same happens on 4.23)

Project: Pure blueprint project

Building: WindowsClient & WindowsServer

Result: Build successful

Then I activate “EditorScriptingUtilities” plugin (or any other plugin) and try building again.

Result: ERROR: Client target not found! (see log hatebin for full trace)

So ok, I add correct Targets to the Source folder (this being a pure bp project, they don’t link to any modules) and build again.

Result: a bunch of unresolved external symbols

Full log here: hatebin

Question: is it at all possible to build a Client/Server of a blueprint pure project that relies on engine plugins in a git engine?