Hi,
I am new to unreal 5, so I’m sorry if this is a stupid question but I really couldn’t find out the way to solve it.
When I tried to create a new C++ project, it get the following error message:
“ERROR: Unhandled exception: System.UnauthorizedAccessException: Access to the path ‘/Users/myusername/.config/Unreal Engine/UnrealBuildTool’ is denied.
—> System.IO.IOException: Permission denied
— End of inner exception stack trace —
at System.IO.FileSystem.CreateDirectory(String fullPath)
at System.IO.Directory.CreateDirectory(String path)
at EpicGames.Core.DirectoryReference.CreateDirectory(DirectoryReference Location) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/Shared/EpicGames.Core/DirectoryReference.cs:line 291
at UnrealBuildTool.XmlConfig.CreateDefaultConfigFile(FileReference Location) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/XmlConfig.cs:line 307
at UnrealBuildTool.XmlConfig.get_InputFiles() in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/XmlConfig.cs:line 269
at UnrealBuildTool.XmlConfig.ReadConfigFiles(FileReference OverrideCacheFile) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/System/XmlConfig.cs:line 101
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 541”
My attempt:
I thought this was because the access permission was ‘read only’ but this was not fixed even after I’ve given the full ‘read and write’ permission to all files in the above mentioned directories. And this happened with unreal 5.1 and 4.27 as well. The engine is launched via the epic launcher.
My hardware
Macbook pro with Arm64 M1 pro.
Could someone please help!