Hello, I wanted to create a project package, but UE (Unreal Engine) shows no interest in executing it.
I could let the packaging run for hours without anything happening.
Can someone help me with this? UE 5.3
log:
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\NoName\Pending_MoviePipelinePrimaryConfig.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/MovieRenderPipelineCore’
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\NoName\Pending_MoviePipelinePrimaryConfig.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/MovieRenderPipelineRenderPasses’
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\NoName\Pending_MoviePipelinePrimaryConfig.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/MovieRenderPipelineSettings’
UATHelper: Packaging (Windows): LogLinker: Warning: Unable to load DefaultOutputSetting with outer MoviePipelinePrimaryConfig /Game/NoName/Pending_MoviePipelinePrimaryConfig.Pending_MoviePipelinePrimaryConfig because its class (MoviePipelineOutputSetting) does not exist
PackagingResults: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\NoName\Pending_MoviePipelinePrimaryConfig.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/MovieRenderPipelineCore’
PackagingResults: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\NoName\Pending_MoviePipelinePrimaryConfig.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/MovieRenderPipelineRenderPasses’
PackagingResults: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\NoName\Pending_MoviePipelinePrimaryConfig.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/MovieRenderPipelineSettings’
PackagingResults: Warning: Unable to load DefaultOutputSetting with outer MoviePipelinePrimaryConfig /Game/NoName/Pending_MoviePipelinePrimaryConfig.Pending_MoviePipelinePrimaryConfig because its class (MoviePipelineOutputSetting) does not exist
UATHelper: Packaging (Windows): LogLinker: Warning: Unable to load Pending_MoviePipelinePrimaryConfig with outer Package /Game/NoName/Pending_MoviePipelinePrimaryConfig because its class (MoviePipelinePrimaryConfig) does not exist
PackagingResults: Warning: Unable to load Pending_MoviePipelinePrimaryConfig with outer Package /Game/NoName/Pending_MoviePipelinePrimaryConfig because its class (MoviePipelinePrimaryConfig) does not exist
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4344 Packages Remain 302 Total 4646
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 4552 Packages Remain 97 Total 4649
UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\Main.umap: VerifyImport: Failed to find script package for import object ‘Package /Script/GPULightmass’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\Main.umap: Failed to load ‘/Game/Megascans/3D_Assets/Beach_Boulder_ukopeijs/S_Beach_Boulder_ukopeijs_lod0_Var1’: Can’t find file.
PackagingResults: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\Main.umap: VerifyImport: Failed to find script package for import object ‘Package /Script/GPULightmass’
PackagingResults: Warning: [AssetLog] G:\UE_Projekte\VRtest\Content\Main.umap: Failed to load ‘/Game/Megascans/3D_Assets/Beach_Boulder_ukopeijs/S_Beach_Boulder_ukopeijs_lod0_Var1’: Can’t find file.
LogViewport: Scene viewport resized to 1247x1142, mode Windowed.
LogDerivedDataCache: C:/Users/Gonne/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:54.013 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 27626 files in 30004 folders with total size 13025 MiB.
The whole log is too long to post.
He has no errors, only either he is super slow or he is hanging somewhere. I left the PC running for 3 hours, and nothing more comes out than what is in the log.
Thank you very much!, that has already been very helpful.
Now he is making progress compared to before.
However, he starts to encounter a problem again at a point where there is an asset that was in the scene but has been completely deleted from the content and the level.
So, it can no longer be found in the project, but he still wants to include it… why?
Translate to English: "Thank you very much for the response.
Unfortunately, the ‘fix up directors’ did not help, and I wanted to migrate the project as you suggested. There’s only one problem - it also gets stuck when migrating directly in Unreal.
I find it astonishing how Unreal just falls apart at every corner because I deleted a rock. Maybe the editor just hates me.
So, we come to the next question… how do I migrate it without Unreal freezing during the migration process? Can I simply copy the content folder, or will Unreal have a meltdown after that?"
Thank you for taking a look. Unfortunately, in the log, you can’t see which file is causing the problem. It’s likely the same file that’s preventing the packaging process. Additionally, when it hangs, I am unable to abort the process and have to close UE through the task manager.
Thank you again for the help.
I noticed that the levels are the problem. I have now copied everything except the levels that were causing issues and created a new project a new level. At least the packing is working now.
Just my solution to this problem from a few weeks ago. I had moved my assets between folders months prior and I was receiving the same error messages stopping the packaging. Where the assets had previously been, there were 3Kb (as opposed to the proper 33Kb) files with the asset’s old names. These seemed to be acting as shortcuts(?) and were the source of the errors. I deleted them and it resolved the errors and a host of other nonfatal warnings.