I’m switching from Windows 10 to Linux Mint and I can’t build the engine from source. I’ve followed everything from this link but when I try the “make” command it split a lot of errors like :
[165/4247] Compile Module.SignalProcessing.1.cpp
In file included from /home/alex/UnrealEngine/UnrealEngine/Engine/Intermediate/Build/Linux/x64/UnrealEditor/Development/SignalProcessing/Module.SignalProcessing.1.cpp:40:
/home/alex/UnrealEngine/UnrealEngine/Engine/Source/Runtime/SignalProcessing/Private/FloatArrayMath.cpp:15:10: fatal error: 'FloatArrayMath.ispc.generated.h' file not found
15 | #include "FloatArrayMath.ispc.generated.h"
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am also seeing the same errors. There appears to be a few places online where others are also seeing the errors. I’ve reverted to using 5.4.4 for now until there is more info. I need the engine to compile without problems and also nightly builds.
(tried the suggestion here but either I’ve applied the fix wrongly or its not working).
I am not at all an expert in building unreal but I wonder if the ubasessionserver might be the issue. All the thrown errors do not have (ubs disabled) next to them.
Post here how to turn the session server off - though I’ve not yet tried this. Might try overnight.