- Create a new UMG blueprint and openits editor
- Select the root node “NewWidgetBlueprint” in the Hierarchy (above the Canvas Panel)
- Click on Bind next to “Tool Tip Widget” in the Details panel and select “Create Binding”
- Your new binding function will appear under “Functions”
- Observe how the “Detail” window disappeared at this point
- Select the root node again
- Observe how the “Tool Tip Widget” is not bound
Expected behavior: “Tool Tip Widget” functin should be bound