There is a workaround, you can create a bind in another blueprint that allows you to do it (whichever that doesnt inherit from said parent) and copy paste it in your desired blueprint.
Hope they get to fix this soon, it is still happening in 4.21.1
There is a workaround, you can create a bind in another blueprint that allows you to do it (whichever that doesnt inherit from said parent) and copy paste it in your desired blueprint.
Hope they get to fix this soon, it is still happening in 4.21.1