Hello everyone! I need some help. I can’t bind event via link to ‘class_a’ inside ‘class_b’ if both of them are children of same parent. For example, I have ‘Event’ parent class and I can’t make binding to ‘Event_Move’ inside class ‘Event_Shooting’.
What kind of an issue this might be?
There is, however, a workaround by using unique dispatcher (not propriate to parent) inside child classes, but I need to find solution to the issue though.
There is a workaround, you can create a bind in another blueprint that allows you to do it (whichever that doesnt inherit from said parent) and copy paste it in your desired blueprint.
Hope they get to fix this soon, it is still happening in 4.21.1