Can't bind child events with same parent between each other

Hello everyone! I need some help. I can’t bind event via link to ‘class_a’ inside ‘class_b’ if both of them are children of same parent. For example, I have ‘Event’ parent class and I can’t make binding to ‘Event_Move’ inside class ‘Event_Shooting’.
What kind of an issue this might be?

There is, however, a workaround by using unique dispatcher (not propriate to parent) inside child classes, but I need to find solution to the issue though.

Thanks in advance!

Could you explain the work around? I’m having this issue as well.

Still having the issue in 4.17.1.
Vote on the bug report: Unreal Engine Issues and Bug Tracker (UE-19089)

Is there any other workaround for this issue? It’s a really annoying problem :frowning:

I thought I posted the workaround but apparently not. Yes, I had solved it that way as well.

There is a workaround, you can create a bind in another blueprint that allows you to do it (whichever that doesnt inherit from said parent) and copy paste it in your desired blueprint.

Hope they get to fix this soon, it is still happening in 4.21.1