First of all sorry if I’ll be messing up terms, I’m new to UE4.
I’m working on a crane system that I want to control to transport an object around. For this, I wanted to create an actor and apply a BP to control it, then attach a physics constraint to it in order for it to move objects around.
This is my problem currently: the lower cube is a static mesh I’ve constrained to my load using a physics constraint, and it works for the purpose of the simulation. However it doesn’t move!
I’ve managed to program the basic crane functionality, this is the BP I’ve put together that does its job. I’ve then placed the cube with the BP in my scene (if I understood correctly it is now an actor) and, as you can see, it moves left (it’s the upper cube in the video).
However, whenever I try to attach the load to my moving cube using the physics constraint this doesn’t work. Even though the physics constraint is attached to the crane, it stays still when I start the simulation. You can see the result in this video
I don’t really know what to do, and I don’t know now why I can’t attach the physical constraint to the moving cube, even though this worked with a static mesh.
Thanks in advance.