Can't attach a mesh to a virtual bone?

I’m trying to attach a skeletal mesh component in my BP to a virtual bone on my character. It attaches fine to other sockets/bones. But it doesn’t attach to a virtual bone for some reason.

Is this a bug or is there some workaround? I’m using a simple Attach To Component in my blueprint.

I can see that the virtual bone is properly following the ‘target’ bone too in Persona preview.

Turns out the "VB " has to be a part of the socket name, as in “VB my_bone_or_socket_name”

2 Likes

went in to the same problem and thanks for direct me out.

Can you please please elaborate on this? I can’t get this to work. Even if I include “VB” in the socket name.