Can't apply radial damage to Pawn

My projectile generates radial force upon hitting something. What I want to do is make my Pawn simulate physics if it is hit by Radial Damage. (In other words, an explosion that sends him flying). However, I can’t get it to work. I’ve tried the following but my Pawn doesn’t react to anything I feel like I’m missing something glaringly obvious:

This is from my Projectile blueprint:


And this is from the Pawn blueprint:


Excuse my sheer ignorance.

Seem normal to me, but one thing u can try it ignore yourself mean the grenade, maybe grenade already absorb all the damage.

Unfortunately, that doesn’t fix it either.

try add the damage causer is the bomb also, and try the event any damage

Doesn’t work :frowning:

This is my components collision info:

Pawn:


Projectile:


And this is the Radial Force properties:

Nevermind, it worked! I just choose Projectile in the Damage Prevention Channel in the Apply Damage Node.

Thanks for the help!

There Is No Projectile In Dmg Place