So, I’m creating some kind of menu that pops up when I look at certain objects.
The menu is made using a scene capture with a render target, so then I can just apply the menu to any surface:
Here’s the menu final result after applying material:
So, I want to make some basic animation, such as moving the text box plane. I made a new variable in the graph (textBoxMove) and enabled “expose to Matinee”.
In the Matinee editor I created a new group containing the blueprint and I added a new vector property track:
Then I just created the following blueprint to make it work:
But when I simulate the animation doesn’t play. The only thing that happens is that the object snaps to the variable’s default XYZ values (0,0,0).
Am I doing anything wrong?