Can't "Alpha" test from play

Any update on this? Or didn’t you have time? This topic has been going on since (Jul 07 '15 at 12:52 AM).

I’ve spoken with regarding this issue. Currently, it’s still an ongoing issue and we hope to have additional information soon.

Thank you!

Hey apologies for latency in replies. This has been tasked like all other workload, but shifting workloads mean that sometime we have to prioritise other work.

I have a project setup and am awaiting some account setup from IT to allow me to test app. Ill make sure you dont wait much longer before you hear back from me.

I do believe this is an issue with GPS however, so if there is a fix it will involve an upgrade of GPS services library.

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Hey

An update. I have been able to repro and am now looking at upgrading GPS lib as a possible fix.

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Hi

An update, upgrading gps lib hasnt fixed issue, so we need to look deeper at what it is doing. We should treat this as a limitation of play lib and workaround as much as you can.

Other goals with UE4 means this isnt getting focus and attention it warrants, but we will get round to it.

We have it added as a in our tracking system, so this wont get lost, I assure you.

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So is it fixed yet?

UE-19190 is still unresolved and on our to do list.

Was this resolved in latest 4.10.1 release? Previously in 4.9 my incremental achievements were updating properly and now in 4.10.1 they are not. write achievement progress node returns successful but progress doesn’t update on Show Platform Specific Achievements or on Cache Achievement Progress.

Example: If my achievement was to start game 50 times and player has started game 30 times I would write 30 as an increment.

UE-19190 is still unresolved.

Okay. I’m not experiencing crashes but previously in 4.8/9 incremental achievement updates were done by pushing completed value to Services, now in 4.10.1 it’s done by pushing percentage value on a 0 - 100% scale (not 0 - 1). For example: If an achievement takes 10 steps to complete before you would push each step they have completed (1, 2, 3 so on…); now you would send (10, 20, 30, so on… 100 being completed in full). Easiest way to do this is Progress / Goal * 100.

If you need to complete an all or nothing (non incremental) achievement you just send 100 as progress.

Hopefully this may help out someone.

So I have been away for some time and would like to know if 4.11 has fixed issues? main issue being you can not have more than 100 achievements.

UE-19190 is being worked on currently. It’s set as a priority 2 bug, which is considered major. We do not know when it’ll be released yet.

Thanks!