So even with polling disabled and just letting game login there seems to be a bug with UE4 concerning the
07-17 22:42:22.540: E/dalvikvm(18561): JNI ERROR (app bug): local reference table overflow (=512)
07-17 22:42:22.540: W/dalvikvm(18561): JNI local reference table (0x7245a018) dump:
07-17 22:42:22.540: W/dalvikvm(18561): Last 10 entries (of 512):
So it’s not clearing / cleaning local references as it should? See below log: I’m at a loss here:
I didn’t save your e-mail so I can’t send you project via drive.
above log is on my tablet as you can see in log:
07-17 22:42:07.420: D/UE4(18561): Android version is 4.4.4
07-17 22:42:07.420: D/UE4(18561): Android manufacturer is Acer
07-17 22:42:07.420: D/UE4(18561): Android model is B1-750
07-17 22:42:07.420: D/UE4(18561): OS language is set to nl_NL
So it’s not achievements polling or updating, it seems the “local reference table has an overflow issue” although I could be wrong it it’s not main issue.
Hope new log will shed some light.
It’s a development build installed locally via batch file. And yes play services is setup right linking 2 apps (shipping and Debug with default android key that a development build uses to access achievements testing.
EDIT:
same thing happens on phone (android 5.0) poll game center and achievements update are enabled in this log, but causes same error
07-18 00:00:30.712: D/UE4(21258): Android version is 5.0
07-18 00:00:30.712: D/UE4(21258): Android manufacturer is Acer
07-18 00:00:30.712: D/UE4(21258): Android model is Z220
07-18 00:00:30.712: D/UE4(21258): OS language is set to nl_NL