In my game, I have a Fireball attack, which right now is just a sphere. I made a Fireball Niagara System Effect for it, and want to replace the sphere with that, while keeping the collision.
When I try and remove the sphere and add the Niagara System, it acts weird. The Fireball still spawns, and can collide and do damage, but nothing visually happens for a second, than the Fireball effect appears at what I believe to be the place the Fireball collider was at that time, and stays at that exact location, while the collider on the Fireball still travels, and when it hit’s something, the actor is destroyed, along with the Fireball effect still staying stagnant. I’m not really sure what to do, and could use some help. Is it something to do with the coding, or is it related to the Niagara System itself?