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Can't add impulse to ball on overlap

I have a flaming sword and what I want to do is to be able to launch a ball from a basket like a cannonball when I set fire to the basket. I tested it out using the spacebar in the BP below and it does work. The ball fires upwards.
impulsespace.JPG

However I can’t seem to get the impulse to work on the ball when I use a oncomponentbeginoverlap and cast to the sword. Can anyone see what I am doing wrong?

Try with more high values (like 1000) and resize, you can use an AddForce, required less value to move, and you need set a Ball with “Movable”

I use an add impulse on a ball in my game doing the following:

On a ball blueprint. I have a function for intereractball.

This function just has one input for a vector. And does a add impulse. And bel change is checked. And the vector connects to a vector * float.

Float is the power or speed. Say 2800.

On the character I use an on overlap with for example a collision box. That casts t ball. And runs the function. And gets the players camera manager and forward vector. And that’s plugged into the cast function call so the ball will launch in the direction I’m looking.

The ball of course is set to simulate physics and generate overlap events.