Hi everyone, I’m really stuck and could use some help. I’ve been trying to add gameplay tags to my Unreal Engine project.
I’m using the ALS Refactored plugin, and I’m not sure if it’s interfering in some way or has changed how to create tags—or if it’s Unreal Engine itself that has changed the process.
Hi!
You can try and add tags from C++.
Successfully resolved my issue by modifying the “DefaultGameplayTags.ini
” file inside the Config folder. Setting “ImportTagsFromConfig=True
” solved it for me.
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