Hello,
I have problem with adding CustomMesh Plugin to my c++ Project. It’s how my build.cs look:
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class VoxelsProject : ModuleRules
{
public VoxelsProject(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "CustomMeshComponent" });
PrivateIncludePathModuleNames.AddRange(new string[] { "CustomMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64))
// {
// if (UEBuildConfiguration.bCompileSteamOSS == true)
// {
// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
// }
// }
}
}
I am using Unreal 4.6.1.
After that when I try I can’t include CustomMeshComponent in any file ;(
Did I miss something?