I noticed that in some Unreal Engine Tutorials, you can (or could?) add more meshes to a Packed Level Instance by going into Edit mode, select the meshes, and drag them into the Level Instance in the World Outliner.
This however isn’t working for me, instead I have to go into Edit mode, then add the items from the Content Drawer if I want to add additional static meshes into a level instance. It isn’t a serious issue, though I’m curious to know how can I do the exact aforementioned steps from the tutorial, and what might be preventing me from doing it?
You need to duplicate one of your existing instance static meshes inside of your world outline in the packed- Level instance and then assign your static mesh to that duplicate instance. Hope this makes sense. Please see attached image.