Cant Accept Android SDK License

My apologies if the is the wrong section to post in.

I am trying to accept the Android SDK license and when ever I click agree the window with the agreement disappears and pack to project settings and the “Accept SDK License” button is still not greyed out and is still clickable,
I have tried to restart the project and still is clickable. I tried looking for the NVpack but cant find it.
Could there be something I have missed, could I just be blind? I cant figure out why it wont grey out after agreeing.

Thanks in advance!

I also experience the same problem on 4.19.2 (Windows) using HandheldAR template project, accepting the license does nothing. Editor log just says:

LogSlate: Window 'Android SDK License' being destroyed

/push, also running into this problem - couldnt find a solution till now (Windows 10 64bit, Unreal 4.19.2)

I’m having this same issue; however, it’s also being a problem in 4.18. I think it’s related to the android sdk, but I’m not clever enough to have found a solution yet.

1: https://docs-origin.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html
Make sure you’ve installed codeworks.

2: Make sure you’ve typed the full path names into the android SDK - not just C:\NVPACK, but C:\NVPACK\android-sdk-windows etc

246782-androidfix.png

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I posted an answer; I’ll assume it’s messaged you, but I wanted to make sure!

This is extremely frustrating.
I also have that problem.
No solution anywhere.

Is there an alternative way to get around it?
Maybe use an older version??

Did you find a solution?
I guess I will nto try the 4.18

Thank you Paul!! I have codeworks and you are 100% right about the files.

It worked instantly

Hello, i know this is probably outdated but i just wanna ask you something. I have NVIDIA and NVPACK in my computer. I have filled SDKConfing as you have on the picture but for some reason i still cant accept it. Should i install something from NVDIA and NVPACK?

Check through the unreal/android startup guide - make sure you’ve installed all that correctly

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The second link I followed but nothing changed. The first one is a bit complicated. I mean I installed CodeWork 1R6u1 and complete it buf no result. I wanna ask you do i have to have Visual Studio to work it ? Thanks.

I got mine to work by copying the NVPACK and NVIDIA folders into another drive, then setting the environment paths to target that drive.

If all of this fails to work for you, what worked for me was seeing what version of the Android Build Tools version it fails on. For example, in the log I saw this:

So I went to Android SDK Manager and found that Android Build Tools 28 wasn’t even installed. Garbage error reporting. Can’t have a license failure if the software isn’t even installed. This error made me think for 2 days it was a licensing issue. NOT!

Make sure that the version of things being used is in fact installed by checking the Android SDK Manager.

I found a final answer here:

https://docs.unrealengine.com/Images/Platforms/Mobile/Android/GettingStarted/AQS_ConfigureForAndroid.png

In the Platforms, Android section you select the button accept SDK license if ti appears.

This worked for me

After long journey, I have found the solution
Its very simple and you all never think it (I guest :D)
Just dm me at Instagram : @diaz_reza

Yep, wrong path of SDK… thanks :pray:

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Installing java again did the trick for me