Cannot use two instances of Client Play Camera Shake

Whats happening is if I disconnect the execution node of one of the camera shakes the one connected works. However if I have them both connected like I do here, only the top works. I do not understand why this is happening. How can I get both to execute so I have camera bobbing while going in any direction?

EDIT:
Here is a more organized one

Hi,
In Camera Shake settings un-check Single Instance, mark that without it instances gonna be played together, solution for both is making another Camera Shake Blueprint for Left\Right axis

cheers