LNK2019 Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol "private: static class UClass * __cdecl UBasicPawnInterface::GetPrivateStaticClass(void)" (?GetPrivateStaticClass@UBasicPawnInterface@@CAPEAVUClass@@XZ) referenced in function "public: void __cdecl AMyPlayerController::PossessActor(class AActor *,bool)" (?PossessActor@AMyPlayerController@@QEAAXPEAVAActor@@_N@Z) MID C:\Users\Me\Documents\Unreal Projects\MID\Intermediate\ProjectFiles\MyPlayerController.cpp.obj 1
I added the dependencies in all the places It’s asked to do so.
This is how I define the class in question (an interface)
// This class does not need to be modified.
UINTERFACE(Blueprintable)
class UBasicPawnInterface : public UInterface
{
GENERATED_BODY()
};
/**
* @author Giulio_M
*
*/
class BASICFRAMEWORK_API IBasicPawnInterface
{
GENERATED_BODY()
You need to export the UBasicPawnInterface as well:
// This class does not need to be modified.
UINTERFACE(Blueprintable)
class BASICFRAMEWORK_API UBasicPawnInterface : public UInterface
{
GENERATED_BODY()
};