Sorry i edited my post, reread it again for a workaround. Here it is again tho. Make sure your VDF has the correct steamID in it and cooked content path then you are GTG to run the below steps. The VDF points to the cooked content so having to use the uploader in UE4 is more a convienance i guess, even tho it seems to scre up my change notes and does not add them all to steam upon multiple uploads… I have to manually edit them in the workshop.
C:\Steam\steamapps\common\ARKDevKit\ModTools\SteamCMD\Steamcmd.exe
Login “username” “password”
workshop_build_item C:\Steam\steamapps\common\ARKDevKit\ModTools\ModConfigs\ “MODNAME.vdf”
Aha. I knew there was some command to do it, just didn’t know what it was. I thank you and I’m sure others will as well, this is a good temporary fix until the Dev’s push this out fixed in an upcoming Dev Kit build.
Cheers for taking the time to explain the steps
@Drake or anyone from Wildcard, could these steps added as an alternative resolution to the stickied thread until the fix is pushed?: https://forums.unrealengine.com/showthread.php?77634-Quick-Note-How-to-manually-override-the-Steam-PublishedFileID-for-your-Map-Mod
Please & thank you