Hello.
I have imported a rigged character into UE5 from Blender with its animations. I did everything is supposed to be done:
- Click on the mesh and the armature
- Include “Selected objects”
- Set proper scales
- Geometry: Face and Apply Modifiers
- Check “Only deform bones” and uncheck “Add Leaf bones”
- And for the last, check the animations
Correct me if I am wrong with the previous steps.
The thing is, in UE5 I already did blueprints for NPCs that use that skeletal mesh. But the keyshapes I did in Blender were not being imported properly. I did a lot of things yesterday in order to make them work. What I did was:
- The control rig of the keyshape was not a deform bone, I checked it as a deform bone.
- Also, the control rig was outside the root hierarchy, I put it inside and the root as the parent.
- I changed the name and update the driver properly. The animations still looking good in blender.
But now, here comes the problem and the headache. How to properly update a skeletal mesh and the skeleton in UE5, because when I try to reimport the .fbx, it says que bones couldn’t be merged. The animations get duplicated for some reason, and the most strange thing is that not all animations are being imported now. Only some of them, and I don’t know why. Maybe is because altering the hierarchy affects to some animations. I don’t know.
If you need something specifc for my project I can take pictures. Thanks in advance.