Hello, I am unable to test my Unreal Engine 5.4.4 game on my phone (Samsung Galaxy A02s), it build when I use package project under android but I cannot use the install.bat file or transfer the apk file to my phone and run that and using the project launcher does not work either. All issues seem to point to my phone’s CPU architecture not being supported however after checking it with CPU-Z and doing some google-fu I have found that my cell phone meets all the requirements stated here and there doesn’t appear to be any reason why I cannot run this yet it just won’t. I have been searching high and low for an answer checking Reddit and Unreal forum threads but no dice. Does anyone know what it going on or how to fix it?
According to the log adb is unable to connect to the device. Is your phone listed when you run the ‘adb devices’ in command line? Here is an example for my own Samsung phone:
C:\Users\oz>adb devices
List of devices attached
RZ8R1AARKQF device
If the device is not listed, make sure you have an active USB connection and that USB debugging in the developer tools is enabled. If the device is listed as ‘unauthorized’, you have to revoke current authorizations in order to enable re-authorization for your phone.
Yes it shows up there, also it does not seem to be compatible with any android emulator too. They all somehow use one version lower than what is required for opengl es.
I wonder if my phone does not actually have a compatible cpu or if the requirements for unreal engine 5 android are not accurate