I’ve written a function that finds an average location from an array of actors. I need to pass a class inherited from actor (like a unit, that extends ACharacter). Compiler gives error - unable to convert.
I think this may be like a rookie c++ problem. I don’t have formal C++ training so I’m not sure if there is a special syntax to enable passing children into a function.
FVector ASPlayerController::GetAverageActorLocation(const TArray<AActor*> ActorArray) const
{
FVector AddedLocations(0.0f);
for (AActor* CurrentActor : ActorArray)
{
AddedLocations += CurrentActor->GetActorLocation();
}
FVector AverageLocation = AddedLocations / ActorArray.Num();
return AverageLocation;
}
Thanks!