cannot sync Pawn model across LAN dedicated server, after setting pawn replicated and child component replicated

English is not my first Language, I am sorry if I make spelling mistake.

Hi guys, I am new to UE5 multiplayer programming
I am trying to use mocopi livelink plugin (a Motion-cap plugin) to develop a simple demo
I have figued out motion capture gamePlay logic. Now my pawn can move inside package standalone game .exe
Then, I have build dedicated server from source code, but found I cant replicate pawn

my game logic is only server can recive motion capture UDP data, then server replicate Pawn transformation data to two clients

And Here is my settings. I don’t know which part done wrong. If anyone can help me, I would be very thankful!



this seems a network component not sure should I check its replicated as true:

If you need more infomation, I can update
thanks in advance.