Dear Friends at Epic,
I am unable to subclass SceneCaptureComponent2D
I had some fancy plans…
Can you address this for the full release version of the Engine so everyone can do this?
#Build CS
Here’s what I’ve tried:
PublicDependencyModuleNames.AddRange(new string[] {
"Core", "CoreUObject", "Engine", "InputCore",
"RHI", "RenderCore", "ShaderCore",
"UMG", "Slate", "SlateCore"
});
#Compile Errors
1> Creating library C:\Users\\Documents\Unreal Projects\JoyMech\Intermediate\Build\Win64\JoyMechEditor\Development\UE4Editor-JoyMech.lib and object C:\Users\\Documents\Unreal Projects\JoyMech\Intermediate\Build\Win64\JoyMechEditor\Development\UE4Editor-JoyMech.exp
1>Module.JoyMech.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::SendRenderTransform_Concurrent(void)" (?SendRenderTransform_Concurrent@USceneCaptureComponent2D@@UEAAXXZ)
1>Module.JoyMech.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@USceneCaptureComponent2D@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z)
1>Module.JoyMech.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::PostEditChangeProperty(struct FPropertyChangedEvent &)" (?PostEditChangeProperty@USceneCaptureComponent2D@@UEAAXAEAUFPropertyChangedEvent@@@Z)