Cannot Ship Game in UE5.6.1

I looked everywhere and tried different ways to solve the issue I am facing with trying to Ship and cook my project it gives me exit code 200 but so far nobody has mentioned what it could be regarding and I am stuck on how to fix this issue

LogInit: Initializing FReadOnlyCVARCache
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_5.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_5.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_5.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_5.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Dev
ice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 342.091888
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 342.149109, Update Interval: 331.850342
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_6.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_6.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_6.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_6.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -pla
tform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_7.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_7.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_7.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_7.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Dev
ice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -EditorIO -EditorIOPort=54010 -noturnkeyvariables -utf8output -WaitForUATMutex” -nocompile -nocompileuat ]
UATHelper: Installing Sdk (Android): Running AutomationTool…
UATHelper: Installing Sdk (Android): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Installing Sdk (Android): Starting AutomationTool…
UATHelper: Installing Sdk (Android): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -EditorIO -EditorIOPort=54010 -noturnkeyvariables -utf8output -WaitForUATMutex -nocompile -nocompileuat
UATHelper: Installing Sdk (Android): Initializing script modules…
UATHelper: Installing Sdk (Android): Total script module initialization time: 0.16 s.
UATHelper: Installing Sdk (Android): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Installing Sdk (Android): Executing commands…
UATHelper: Installing Sdk (Android): Installed Sdk validity:
UATHelper: Installing Sdk (Android): Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
UATHelper: Installing Sdk (Android): Will install ‘Android SDK r27c’
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): Running ‘D:\UE_5.6\Engine/Extras/Android/SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive’
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): ERROR: Command D:\UE_5.6\Engine\Extras\Android\SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive failed [Exit code 4, working dir = D:\UE_5.6\Engine\Extras\Android]
LogSlate: Window ‘Turnkey’ being destroyed
Message dialog closed, result: No, title: Turnkey, text: Do you want to attempt again?
UATHelper: Installing Sdk (Android): Scanning for envvar changes…
UATHelper: Installing Sdk (Android): … done!
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): Finished with 4
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): Failed to install Android SDK r27c
UATHelper: Installing Sdk (Android): Scanning for envvar changes…
UATHelper: Installing Sdk (Android): … done!
UATHelper: Installing Sdk (Android): Cleaning Temp Paths…
UATHelper: Installing Sdk (Android): AutomationTool executed for 0h 0m 3s
UATHelper: Installing Sdk (Android): AutomationTool exiting with ExitCode=200 (Error_SDKInstallFailed)
UATHelper: Installing Sdk (Android): BUILD FAILED
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_8.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_8.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_8.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_8.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -pla
tform=all” -nocompile -nocompileuat ]
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogInit: Initializing FReadOnlyCVARCache
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_9.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_9.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_9.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_9.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Dev
ice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogTurnkeySupport: Selected target: PitchBlack
LogLauncherProfile: Unable to use promoted target - C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Binaries/Android/PitchBlack-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -u
nrealexe=“D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (OpenXR)): Running AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (OpenXR)): Starting AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -unrealexe=D:\UE_5.6\Engine\Binaries\Win64\Unreal
Editor-Cmd.exe -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (OpenXR)): Initializing script modules…
UATHelper: Packaging (Android (OpenXR)): Total script module initialization time: 0.17 s.
UATHelper: Packaging (Android (OpenXR)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (OpenXR)): Executing commands…
UATHelper: Packaging (Android (OpenXR)): Installed Sdk validity:
UATHelper: Packaging (Android (OpenXR)): Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
UATHelper: Packaging (Android (OpenXR)): Will install ‘Android SDK r27c’
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): Running ‘D:\UE_5.6\Engine/Extras/Android/SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive’
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): ERROR: Command D:\UE_5.6\Engine\Extras\Android\SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive failed [Exit code 4, working dir = D:\UE_5.6\Engine\Extras\Android]
PackagingResults: Error: Command D:\UE_5.6\Engine\Extras\Android\SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive failed [Exit code 4, working dir = D:\UE_5.6\Engine\Extras\Android]
LogSlate: Window ‘Turnkey’ being destroyed
Message dialog closed, result: No, title: Turnkey, text: Do you want to attempt again?
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): Finished with 4
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): Failed to install Android SDK r27c
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): Cleaning Temp Paths…
UATHelper: Packaging (Android (OpenXR)): AutomationTool executed for 0h 0m 23s
UATHelper: Packaging (Android (OpenXR)): AutomationTool exiting with ExitCode=200 (Error_SDKInstallFailed)
UATHelper: Packaging (Android (OpenXR)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_10.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_10.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_10.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_10.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -p
latform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_11.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_11.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_11.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_11.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -D
evice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
LogTurnkeySupport: Selected target: PitchBlack
LogLauncherProfile: Unable to use promoted target - C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Binaries/Android/PitchBlack-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -u
nrealexe=“D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (OpenXR)): Running AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (OpenXR)): Starting AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -unrealexe=D:\UE_5.6\Engine\Binaries\Win64\Unreal
Editor-Cmd.exe -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (OpenXR)): Initializing script modules…
UATHelper: Packaging (Android (OpenXR)): Total script module initialization time: 0.18 s.
UATHelper: Packaging (Android (OpenXR)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (OpenXR)): Executing commands…
UATHelper: Packaging (Android (OpenXR)): Installed Sdk validity:
UATHelper: Packaging (Android (OpenXR)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): Cleaning Temp Paths…
UATHelper: Packaging (Android (OpenXR)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (OpenXR)): Setting up ProjectParams for C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject
UATHelper: Packaging (Android (OpenXR)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (OpenXR)): Running: D:\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” PitchBlack Android Shipping -Project=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject” -Manifest=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6” -skipdeploy -distribution -log=“C:\Users\Administrator\AppData\Roaming\Unreal Engine
AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt”
UATHelper: Packaging (Android (OpenXR)): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt
UATHelper: Packaging (Android (OpenXR)): Creating makefile for PitchBlack (no existing makefile)
UATHelper: Packaging (Android (OpenXR)): Expecting to find a type to be declared in a module rules named ‘OVRPlatform’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
UATHelper: Packaging (Android (OpenXR)): Result: Failed (RulesError)
UATHelper: Packaging (Android (OpenXR)): Total execution time: 0.95 seconds
UATHelper: Packaging (Android (OpenXR)): Took 1.06s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Android (OpenXR)): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt)
UATHelper: Packaging (Android (OpenXR)): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Android (OpenXR)): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Android (OpenXR)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
LogTurnkeySupport: Selected target: PitchBlack
LogLauncherProfile: Unable to use promoted target - C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Binaries/Android/PitchBlack-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -u
nrealexe=“D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (OpenXR)): Running AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (OpenXR)): Starting AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -unrealexe=D:\UE_5.6\Engine\Binaries\Win64\Unreal
Editor-Cmd.exe -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (OpenXR)): Initializing script modules…
UATHelper: Packaging (Android (OpenXR)): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Android (OpenXR)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (OpenXR)): Executing commands…
UATHelper: Packaging (Android (OpenXR)): Installed Sdk validity:
UATHelper: Packaging (Android (OpenXR)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): Cleaning Temp Paths…
UATHelper: Packaging (Android (OpenXR)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (OpenXR)): Setting up ProjectParams for C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject
UATHelper: Packaging (Android (OpenXR)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (OpenXR)): Running: D:\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” PitchBlack Android Shipping -Project=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject” -Manifest=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6” -skipdeploy -distribution -log=“C:\Users\Administrator\AppData\Roaming\Unreal Engine
AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt”
UATHelper: Packaging (Android (OpenXR)): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt
UATHelper: Packaging (Android (OpenXR)): Creating makefile for PitchBlack (no existing makefile)
UATHelper: Packaging (Android (OpenXR)): Expecting to find a type to be declared in a module rules named ‘OVRPlatform’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
UATHelper: Packaging (Android (OpenXR)): Result: Failed (RulesError)
UATHelper: Packaging (Android (OpenXR)): Total execution time: 0.77 seconds
UATHelper: Packaging (Android (OpenXR)): Took 0.85s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Android (OpenXR)): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt)
UATHelper: Packaging (Android (OpenXR)): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Android (OpenXR)): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Android (OpenXR)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 676.630920
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 677.297607, Update Interval: 317.271027

I have all the SDKs I have tried changing the path to r27c already and the allowed AutoSdk install wouldnt change to anything

Hello @DevforceCaptin ,
The issue seems to be this one:

“Expecting to find a type to be declared in a module rules named ‘OVRPlatform’…
This type must derive from ‘ModuleRules’.”

This usually happens when the OVRPlatform module is missing, which is part of the Meta XR Platform plugin.
You need to activate or install the updated version of the plugin mentioned in this post:

The creator keeps updating it to make sure it works properly with the latest Unreal Engine versions.

This video could also be helpful, since it explains how to configure the plugin mentioned.

Hope it helps!