I looked everywhere and tried different ways to solve the issue I am facing with trying to Ship and cook my project it gives me exit code 200 but so far nobody has mentioned what it could be regarding and I am stuck on how to fix this issue
LogInit: Initializing FReadOnlyCVARCache
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_5.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_5.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_5.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_5.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Dev
ice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 342.091888
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 342.149109, Update Interval: 331.850342
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_6.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_6.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_6.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_6.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -pla
tform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_7.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_7.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_7.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_7.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Dev
ice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -EditorIO -EditorIOPort=54010 -noturnkeyvariables -utf8output -WaitForUATMutex” -nocompile -nocompileuat ]
UATHelper: Installing Sdk (Android): Running AutomationTool…
UATHelper: Installing Sdk (Android): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Installing Sdk (Android): Starting AutomationTool…
UATHelper: Installing Sdk (Android): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Android -EditorIO -EditorIOPort=54010 -noturnkeyvariables -utf8output -WaitForUATMutex -nocompile -nocompileuat
UATHelper: Installing Sdk (Android): Initializing script modules…
UATHelper: Installing Sdk (Android): Total script module initialization time: 0.16 s.
UATHelper: Installing Sdk (Android): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Installing Sdk (Android): Executing commands…
UATHelper: Installing Sdk (Android): Installed Sdk validity:
UATHelper: Installing Sdk (Android): Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
UATHelper: Installing Sdk (Android): Will install ‘Android SDK r27c’
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): Running ‘D:\UE_5.6\Engine/Extras/Android/SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive’
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): ERROR: Command D:\UE_5.6\Engine\Extras\Android\SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive failed [Exit code 4, working dir = D:\UE_5.6\Engine\Extras\Android]
LogSlate: Window ‘Turnkey’ being destroyed
Message dialog closed, result: No, title: Turnkey, text: Do you want to attempt again?
UATHelper: Installing Sdk (Android): Scanning for envvar changes…
UATHelper: Installing Sdk (Android): … done!
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): Finished with 4
UATHelper: Installing Sdk (Android): ----------------------------------------------
UATHelper: Installing Sdk (Android): Failed to install Android SDK r27c
UATHelper: Installing Sdk (Android): Scanning for envvar changes…
UATHelper: Installing Sdk (Android): … done!
UATHelper: Installing Sdk (Android): Cleaning Temp Paths…
UATHelper: Installing Sdk (Android): AutomationTool executed for 0h 0m 3s
UATHelper: Installing Sdk (Android): AutomationTool exiting with ExitCode=200 (Error_SDKInstallFailed)
UATHelper: Installing Sdk (Android): BUILD FAILED
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_8.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_8.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_8.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_8.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -pla
tform=all” -nocompile -nocompileuat ]
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogInit: Initializing FReadOnlyCVARCache
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_9.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_9.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_9.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_9.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Dev
ice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogSlate: Window ‘SDK Not Setup’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogTurnkeySupport: Selected target: PitchBlack
LogLauncherProfile: Unable to use promoted target - C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Binaries/Android/PitchBlack-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -u
nrealexe=“D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (OpenXR)): Running AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (OpenXR)): Starting AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -unrealexe=D:\UE_5.6\Engine\Binaries\Win64\Unreal
Editor-Cmd.exe -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (OpenXR)): Initializing script modules…
UATHelper: Packaging (Android (OpenXR)): Total script module initialization time: 0.17 s.
UATHelper: Packaging (Android (OpenXR)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (OpenXR)): Executing commands…
UATHelper: Packaging (Android (OpenXR)): Installed Sdk validity:
UATHelper: Packaging (Android (OpenXR)): Android: (Status=Invalid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r3, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidInactiveVersionExists, InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites, Support_FullSdk”)
UATHelper: Packaging (Android (OpenXR)): Will install ‘Android SDK r27c’
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): Running ‘D:\UE_5.6\Engine/Extras/Android/SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive’
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): ERROR: Command D:\UE_5.6\Engine\Extras\Android\SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive failed [Exit code 4, working dir = D:\UE_5.6\Engine\Extras\Android]
PackagingResults: Error: Command D:\UE_5.6\Engine\Extras\Android\SetupAndroid.bat android-34 35.0.1 3.22.1 27.2.12479018 -noninteractive failed [Exit code 4, working dir = D:\UE_5.6\Engine\Extras\Android]
LogSlate: Window ‘Turnkey’ being destroyed
Message dialog closed, result: No, title: Turnkey, text: Do you want to attempt again?
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): Finished with 4
UATHelper: Packaging (Android (OpenXR)): ----------------------------------------------
UATHelper: Packaging (Android (OpenXR)): Failed to install Android SDK r27c
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): Cleaning Temp Paths…
UATHelper: Packaging (Android (OpenXR)): AutomationTool executed for 0h 0m 23s
UATHelper: Packaging (Android (OpenXR)): AutomationTool exiting with ExitCode=200 (Error_SDKInstallFailed)
UATHelper: Packaging (Android (OpenXR)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_10.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_10.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_10.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_10.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -p
latform=all” -nocompile -nocompileuat ]
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_11.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_11.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -Device=Win64@PC’
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyReport_11.log” -log=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Intermediate/TurnkeyLog_11.log” -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -D
evice=Win64@PC” -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@PC: (Name=PC, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
LogTurnkeySupport: Selected target: PitchBlack
LogLauncherProfile: Unable to use promoted target - C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Binaries/Android/PitchBlack-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -u
nrealexe=“D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (OpenXR)): Running AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (OpenXR)): Starting AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -unrealexe=D:\UE_5.6\Engine\Binaries\Win64\Unreal
Editor-Cmd.exe -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (OpenXR)): Initializing script modules…
UATHelper: Packaging (Android (OpenXR)): Total script module initialization time: 0.18 s.
UATHelper: Packaging (Android (OpenXR)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (OpenXR)): Executing commands…
UATHelper: Packaging (Android (OpenXR)): Installed Sdk validity:
UATHelper: Packaging (Android (OpenXR)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): Cleaning Temp Paths…
UATHelper: Packaging (Android (OpenXR)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (OpenXR)): Setting up ProjectParams for C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject
UATHelper: Packaging (Android (OpenXR)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (OpenXR)): Running: D:\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” PitchBlack Android Shipping -Project=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject” -Manifest=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6” -skipdeploy -distribution -log=“C:\Users\Administrator\AppData\Roaming\Unreal Engine
AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt”
UATHelper: Packaging (Android (OpenXR)): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt
UATHelper: Packaging (Android (OpenXR)): Creating makefile for PitchBlack (no existing makefile)
UATHelper: Packaging (Android (OpenXR)): Expecting to find a type to be declared in a module rules named ‘OVRPlatform’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
UATHelper: Packaging (Android (OpenXR)): Result: Failed (RulesError)
UATHelper: Packaging (Android (OpenXR)): Total execution time: 0.95 seconds
UATHelper: Packaging (Android (OpenXR)): Took 1.06s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Android (OpenXR)): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt)
UATHelper: Packaging (Android (OpenXR)): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Android (OpenXR)): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Android (OpenXR)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
LogTurnkeySupport: Selected target: PitchBlack
LogLauncherProfile: Unable to use promoted target - C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/Binaries/Android/PitchBlack-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -u
nrealexe=“D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (OpenXR)): Running AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (OpenXR)): Starting AutomationTool…
UATHelper: Packaging (Android (OpenXR)): Parsing command line: -ScriptsForProject=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=54010 -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6/PitchBlack.uproject” -target=PitchBlack -unrealexe=D:\UE_5.6\Engine\Binaries\Win64\Unreal
Editor-Cmd.exe -platform=Android -cookflavor=OpenXR -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Administrator/Documents/Unreal Projects/PitchBlack 5.5 5.6” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (OpenXR)): Initializing script modules…
UATHelper: Packaging (Android (OpenXR)): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Android (OpenXR)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (OpenXR)): Executing commands…
UATHelper: Packaging (Android (OpenXR)): Installed Sdk validity:
UATHelper: Packaging (Android (OpenXR)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r27c, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
UATHelper: Packaging (Android (OpenXR)): Scanning for envvar changes…
UATHelper: Packaging (Android (OpenXR)): … done!
UATHelper: Packaging (Android (OpenXR)): Cleaning Temp Paths…
UATHelper: Packaging (Android (OpenXR)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (OpenXR)): Setting up ProjectParams for C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject
UATHelper: Packaging (Android (OpenXR)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (OpenXR)): Running: D:\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” PitchBlack Android Shipping -Project=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\PitchBlack.uproject” -Manifest=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Administrator\Documents\Unreal Projects\PitchBlack 5.5 5.6” -skipdeploy -distribution -log=“C:\Users\Administrator\AppData\Roaming\Unreal Engine
AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt”
UATHelper: Packaging (Android (OpenXR)): Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt
UATHelper: Packaging (Android (OpenXR)): Creating makefile for PitchBlack (no existing makefile)
UATHelper: Packaging (Android (OpenXR)): Expecting to find a type to be declared in a module rules named ‘OVRPlatform’ in ‘UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. This type must derive from the ‘ModuleRules’ type defined by UnrealBuildTool.
UATHelper: Packaging (Android (OpenXR)): Result: Failed (RulesError)
UATHelper: Packaging (Android (OpenXR)): Total execution time: 0.77 seconds
UATHelper: Packaging (Android (OpenXR)): Took 0.85s to run dotnet.exe, ExitCode=8
UATHelper: Packaging (Android (OpenXR)): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.6\UBA-PitchBlack-Android-Shipping.txt)
UATHelper: Packaging (Android (OpenXR)): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Android (OpenXR)): AutomationTool exiting with ExitCode=8 (8)
UATHelper: Packaging (Android (OpenXR)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 676.630920
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 677.297607, Update Interval: 317.271027