Cannot seem to create more than 6-9 "card" widgets on multiplayer client

Really confused by this. I have a button that creates a card, stores it in the player state, then creates widgets for them. On the listen-server this works flawlessly. But on the client, it only creates 6 to 9 widgets then stops making more. It keeps adding the cards to the array, but simply not creating the widget. I can’t figure out why between 6 or 9.

Is there something I am missing?

Thanks!

So it turns out I was using a custom event “CL_AddCard” and had it set to Execute on Owning Client, but did not have it ticked as “Reliable”. Ticking the reliable box solved the problem.