Yeah so I added an edit but after some further building/cleaning launching and relaunching I think this is the status:
building with DebugGame Editor doesn’t actually show the UPROPERTY variables in editor (even after closing and opening the editor). Building with Development Editor (which requires the editor to be closed - something with Live Coding) DOES make the UPROPERTY variables show up.
Do you know the reason for this?
I was really happy that I didn’t have to reopen the editor every time when I switched configs, which now I see there was a reason for. Just wondering what’s the point of the DebugGame Editor when it seems to just miss parts of the build? Or at least some changes to it…?