it’s completely not true.
here is a BlueprintPure that works completely fine for me both in C++ and BP:
UFUNCTION(BlueprintCallable, BlueprintPure)
float getRecoilCompensation();
it’s completely not true.
here is a BlueprintPure that works completely fine for me both in C++ and BP:
UFUNCTION(BlueprintCallable, BlueprintPure)
float getRecoilCompensation();