When I use the below command, I receive error.
command:
Engine/Build/BatchFiles/Linux/Build.sh Hello Linux Development -Project=“/Documents/Unreal-Projects/hello/Hello.uproject” -WaitMutex
-EnableASan
Error message:
Unhandled exception: EpicGames.Core.JsonParseException: Unable to parse /home/ralimeta/Documents/Unreal-Projects/hello/Source/Hello/Hello.cpp: ‘/’ is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0.
at EpicGames.Core.JsonObject.Read(FileReference file) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/Shared/EpicGames.Core/JsonObject.cs:line 98
at UnrealBuildTool.ProjectDescriptor.FromFile(FileReference FileName) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/ProjectDescriptor.cs:line 214
at UnrealBuildTool.NativeProjects.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, String& OutReason, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 313
at UnrealBuildTool.NativeProjects.RequiresTempTarget(FileReference UProjectFile, List1 Platforms, List
1 Configurations, String& Reason, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 270
at UnrealBuildTool.NativeProjects.IsHybridContentOnlyProject(FileReference UProjectFile, List1 TargetPlatforms, String& Reason, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 108 at UnrealBuildTool.NativeProjects.ConditionalMakeTempTargetForHybridProject(FileReference UProjectFile, List
1 TargetPlatforms, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/System/NativeProjects.cs:line 126
at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List1 TargetDescriptors, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/TargetDescriptor.cs:line 534 at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List
1 TargetDescriptors, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/TargetDescriptor.cs:line 361
at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, BuildConfiguration BuildConfiguration, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Configuration/TargetDescriptor.cs:line 278
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 166
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in /mnt/horde/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 659