I am trying to let the user select a resolution setting and apply it.
I have been able to change the games resolution, but the issue is that it is not actually saving to the config and when the user quits and reloads their game the resolution is set back to the default resolution settings.
I am currently able to set and save all the graphical settings property(AA, Texture Quality) properly.
Thanks for your reply. You’re right, that solution works, thanks. The issue seems to be that RequestResolutionChange() only changes the resolution, but does not set it internally. So one does need to explicitly call SetScreenResolution() as well before calling SaveSettings() …