Basically, in my game I am making, I tried to save an asset, but it just came up saying that I couldn’t save. I read the message log and output log, and it said that I couldn’t save because the asset was partially loaded. This makes no sense to me, and I have been using UE4 for a long time now. It even happens with build data, which also prevents packaging. If you know how to fix this, post an answer below.