Cannot Run Tappy Bird on Android

Hello. It is nice to have such powerful tool for 19 $… but i have some problem with Android deployment. I have succesfully installed Tegra Android Pack and Unreal Editor build the apk correctly. However, when i deploy it on my target device (Galaxy S3 mini) app is dying. When i look in logcat output i see the following stuff:

I/ActivityManager( 3501): Start proc com.epicgames.TappyChicken for activity com.epicgames.TappyChicken/com.epicgames.ue4.GameActivity: pid=18592 uid=10054 gids={3003, 1015, 1028}
I/dalvikvm(18592): Turning on JNI app bug workarounds for target SDK version 9...
E/Trace   (18592): error opening trace file: No such file or directory (2)
D/dalvikvm(18592): Trying to load lib /data/data/com.epicgames.TappyChicken/lib/libUE4.so 0x4130f2a8
D/dalvikvm(18592): Added shared lib /data/data/com.epicgames.TappyChicken/lib/libUE4.so 0x4130f2a8
D/Zygote  ( 2400): Process 18592 terminated by signal (11)
I/ActivityManager( 3501): Process com.epicgames.TappyChicken (pid 18592) has died.

Any suggestions? Also, i have a question about permissions for Android build. I can change them manually in manifest file, or it is necessary to access phone and other capabilities?

Little update. When i run bat file (which is created during packaging), it runs on my tablet. But it doesn’t seem to be the right way for distributing games. :smiley:

Hey JEuler,

Thank you for your report. There have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current version, then please respond to this message with additional information and we will offer further assistance. If you are someone besides JEuler, please open a new bug report and we will be happy to assist you.

Thank you.