Cannot run on iPhone. Bundle identifier not found

I dont understand this, I get this error when I try to build it to my device.
I managed to run it from xcode without problem.

The thing I have noticed, is build version in xcode goes empty everytime I package, I dont know where is that setting in unreal. When I run in xcode, I am able to manually set it, but when I run it from unreal, I don’t see any option anywhere. I use latest Unreal editor.

One thing I am kinda certain is it has to do with the bundle version, and It should be set from unreal.

Anyone know what this is about and got any solutions?

LogPlayLevel: Error: UAT: ERROR: The application failed to launch. (com.apple.dt.CoreDeviceError error 10002 (0x2712))
LogPlayLevel: UAT:        BundleIdentifier =
LogPlayLevel: UAT:        NSLocalizedFailureReason = The requested application  is not installed.
LogPlayLevel: UAT:        NSLocalizedRecoverySuggestion = Provide a valid bundle identifier.
LogPlayLevel: UAT:        ----------------------------------------
LogPlayLevel: UAT:            The operation couldn?t be completed. (OSStatus error -10814.) (NSOSStatusErrorDomain error -10814 (0xFFFFD5C2))
LogPlayLevel: UAT:            _LSLine = 1747
LogPlayLevel: UAT:            _LSFunction = runEvaluator
LogPlayLevel: UAT: 10:44:06  Acquired tunnel connection to device.
LogPlayLevel: UAT: 10:44:06  Enabling developer disk image services.
LogPlayLevel: UAT: 10:44:06  Acquired usage assertion.
LogPlayLevel: UAT: Client exited with error code: 1 (see /Users/rocket/Library/Logs/Unreal Engine/LocalBuildLogs/Client.log for more info)
LogPlayLevel: UAT: (see /Users/rocket/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 2m 27s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 0.000112
LogPlayLevel: Error: UAT: RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: Launch failed! Unknown Error

Hi there @BugzBaunny

Welcome to the Unreal Forum! Is this the same issue you’re having? AutomationTool exiting with ExitCode=1 (Error_Unknown)