iHad169
(iHad169)
May 16, 2024, 3:08pm
1
Cloth assets editor cannot open
I cannot make any Cloth Assets
I have restarted the engine after enabling the plugins.
Also, I have try:
Redownload the engine from github to /home/localhost/Unreal Engine and
Clear /home/localhost/.config/Epic folder and
Rebuilded engine
Can anyone run Chaos Cloth on LINUX?
I in UE5.4.3 same cannot RUN
LogClass: Error: IntProperty FExtractGEOInt::Value is not initialized properly even though its struct probably has a custom default constructor. Module:ChaosFleshNodes File:Public/Dataflow/ChaosFleshImportGEO.h
LogClass: Error: ObjectProperty FAnimNode_MorpheusTransformorph::MorpheusComponent is not initialized properly even though its struct probably has a custom default constructor. Module:Morpheus File:Public/AnimNode_MorpheusTransformorph.h
LogAutomationTest: Error: LogClass: IntProperty FExtractGEOInt::Value is not initialized properly even though its struct probably has a custom default constructor. Module:ChaosFleshNodes File:Public/Dataflow/ChaosFleshImportGEO.h [log]
LogAutomationTest: Error: LogClass: ObjectProperty FAnimNode_MorpheusTransformorph::MorpheusComponent is not initialized properly even though its struct probably has a custom default constructor. Module:Morpheus File:Public/AnimNode_MorpheusTransformorph.h [log]
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: false [File:./Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowGraph.cpp] [Line: 329]
LogOutputDevice: Error: Error: Missing registered node type (FChaosClothAssetTerminalNode) will be removed from graph on load. Graph will fail to evaluate due to missing node (None).
Boojs
(Boojs)
September 5, 2024, 6:29pm
2
I think this is a problem with the SupportedPlatformList
| TargetPlatform
in the plugins. I am currently trying to debug this myself. I am not entirely sure right now how to recompile those plugins after updating those keys. If you know how please let me know
iHad169
(iHad169)
September 11, 2024, 12:51am
3
You say DotNet?
╭─localhost@fedora in ~ as 🧙
⬢ [bazzite-arch] ╰─λ grep -r "SupportedPlatformList" /home/localhost/UnrealEngine_5.4.4
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-x64/sdk/6.0.302/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <_SupportedPlatformList>@(SupportedPlatform, ',')</_SupportedPlatformList>
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-x64/sdk/6.0.302/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <CompilerVisibleProperty Include="_SupportedPlatformList" />
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/win-arm64/sdk/6.0.302/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <_SupportedPlatformList>@(SupportedPlatform, ',')</_SupportedPlatformList>
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/win-arm64/sdk/6.0.302/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <CompilerVisibleProperty Include="_SupportedPlatformList" />
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/sdk/6.0.302/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <_SupportedPlatformList>@(SupportedPlatform, ',')</_SupportedPlatformList>
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/linux/sdk/6.0.302/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <CompilerVisibleProperty Include="_SupportedPlatformList" />
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/8.0.100/windows/sdk/8.0.100/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <_SupportedPlatformList>@(SupportedPlatform, ',')</_SupportedPlatformList>
/home/localhost/UnrealEngine_5.4.4/Engine/Binaries/ThirdParty/DotNet/8.0.100/windows/sdk/8.0.100/Sdks/Microsoft.NET.Sdk/analyzers/build/Microsoft.CodeAnalysis.NetAnalyzers.targets: <CompilerVisibleProperty Include="_SupportedPlatformList" />
Ermitash
(Ermitash)
September 24, 2024, 11:21am
4
The same problem, can’t run in docker container.
Error: begin: stack for UAT
1058.9 LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
1058.9 LogInit: Display: LogOutputDevice: Error:
1058.9 LogInit: Display: LogOutputDevice: Error: Ensure condition failed: false [File:./Runtime/Experimental/Dataflow/Core/Private/Dataflow/DataflowGraph.cpp] [Line: 329]
1058.9 LogInit: Display: LogOutputDevice: Error: Error: Missing registered node type (FChaosClothAssetStaticMeshImportNode) will be removed from graph on load. Graph will fail to evaluate due to missing node (None).
1058.9 LogInit: Display: LogOutputDevice: Error: Stack:
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac005a6c94 libUnrealEditor-DataflowCore.so!_ZN8Dataflow6FGraph19SerializeForLoadingER8FArchivePS0_P7UObject(+0x433)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac22e239d6 libUnrealEditor-CoreUObject.so!_ZN11FLinkerLoad7PreloadEP7UObject(+0x1b55)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac2308a60c libUnrealEditor-CoreUObject.so!UnknownFunction(0x9c160b)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac23089100 libUnrealEditor-CoreUObject.so!UnknownFunction(0x9c00ff)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac2308ca57 libUnrealEditor-CoreUObject.so!_Z11LoadPackageP8UPackageRK12FPackagePathjP8FArchivePK24FLinkerInstancingContextPS2_(+0x1f6)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac23086174 libUnrealEditor-CoreUObject.so!_Z11LoadPackageP8UPackagePKDsjP8FArchivePK24FLinkerInstancingContext(+0x343)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac193fc13a libUnrealEditor-UnrealEd.so!UnknownFunction(0x146b139)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac193fad30 libUnrealEditor-UnrealEd.so!UnknownFunction(0x1469d2f)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac193f646c libUnrealEditor-UnrealEd.so!UnknownFunction(0x146546b)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac193f1853 libUnrealEditor-UnrealEd.so!UnknownFunction(0x1460852)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac193e7398 libUnrealEditor-UnrealEd.so!_ZN19UCookOnTheFlyServer17TickCookByTheBookEf14ECookTickFlags(+0x117)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac190e58af libUnrealEditor-UnrealEd.so!UnknownFunction(0x11548ae)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac190e457d libUnrealEditor-UnrealEd.so!UnknownFunction(0x115357c)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac190e199d libUnrealEditor-UnrealEd.so!UnknownFunction(0x115099c)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000002657f6 UnrealEditor-Cmd!UnknownFunction(0x657f5)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000002510f2 UnrealEditor-Cmd!UnknownFunction(0x510f1)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac17d99a52 libUnrealEditor-UnixCommonStartup.so!_Z14CommonUnixMainiPPcPFiPKDsEPFvvE(+0x5a1)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac17aa9d90 libc.so.6!UnknownFunction(0x29d8f)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fac17aa9e40 libc.so.6!__libc_start_main(+0x7f)
1058.9 LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000000023a619 UnrealEditor-Cmd!UnknownFunction(0x3a618)
1058.9 LogInit: Display: LogOutputDevice: Error: end: stack for UAT
iHad169
(iHad169)
November 23, 2024, 4:11pm
6
I in UE5.5 success use Chaos Cloth