I am trying to do a tri-planar projection of my RVT on to an object to get rid of the texture stretching that happens when blending to objects with some height. The problem I am facing is a little counter intuitive for me. I can rotate the texture fine around the Y axis (using the RotateAboutWorldAxis_cheap node), but for some reason rotation around X or even Z has 0 effect. Any reason as to why this is happening, and is there any solution to it? Thanks in advance
Also is there a better way to do this? Would it effect performance too much given it will have to sample the RVT thrice? Will that do the same calculation for each material instance (unsure as to how RVT calculations work)?