I currently am using the UE4 Skeletal mesh that’s found in the Animation Starter Pack by Epic Games and I’m trying to rotate the “spine-1” bone with my camera angle.
The effect I’m trying to get is a way to tilt the character’s body so that in the camera’s view, the character’s arms are always in view instead of having them static.
Here are some screenshots of what I mean:
Here is what the mesh should look like when the camera is looking down
Here is what it currently looks like when the camera is facing down
How can I create this effect?