Cannot rotate a mesh's bone with camera angle

I currently am using the UE4 Skeletal mesh that’s found in the Animation Starter Pack by Epic Games and I’m trying to rotate the “spine-1” bone with my camera angle.

The effect I’m trying to get is a way to tilt the character’s body so that in the camera’s view, the character’s arms are always in view instead of having them static.

Here are some screenshots of what I mean:
image
Here is what the mesh should look like when the camera is looking down


Here is what it currently looks like when the camera is facing down

How can I create this effect?

Hey @OOFBurritoEDU! Welcome to the forums!

What you are most likely looking for is “aim offset”. Check out the documentation below:

I hope the above is the solution you need!

Hey @OOFBurritoEDU!

Checking in! Was the above the solution you needed?