Hi,
After exiting the game, along with the Save files in the appdata, a new file named name_PCD3D_SM6.upipelinecache is created, causing the game not to launch - only a black screen. Is there anything that can be done to prevent the creation of this file, or is there another solution? Unreal Engine 5.3.2.
Greetings @Darthdd6
Welcome to the Unreal Engine Community Forums. When you’re getting this crash is it providing an error log? If so, provide that here for me as it will be very helpful. Also, provide any information on changes that you made since this issue began happening. Thanks.
Hi,
The issue does not occur in version 5.2.1. Also, the file is being created, but the game launches every time. Changes made since then include converting to version 5.3.2, unchecking the SM5 option for DX11, checking the SM6 option for Vulkan, adding a model created in Blender (about 700k triangles and Nanite enabled), adding user resolution settings in the settings menu, adding WAV sound files (about 15), translation into another language, chunk settings, several fixes in cutscenes, adding a plugin [ Native Subtitles into UMG in Code Plugins - UE Marketplace (unrealengine.com)], adding subtitle scaling and contrast settings for the user in the settings menu. Unfortunately, a LOG folder appears, but it is empty; there is no official UE crash, just a black screen indefinitely. My graphics card is an RTX 3060 Ti."
I would consider creating a new project and copying the files over into that and see if the issue continues to happen there. Something additional on the side I was looking into is that file you’re mentioning I believe is being created due to Pipeline Caching being enabled. You can alter that by making sure the CVar r.ShaderPipelineCache.Enabled
is set to 0. Give that a try and see if that gets rid of the issue.
Setting r.ShaderPipelineCache.Enabled to 0 resolves my issue. However, it raises the question of whether disabling this option will cause any performance issues? Of course, thank you very much for your help.
You’re very welcome! I’m glad we got it fixed. In most instances where I’ve saw it disabled it didn’t cause any problems. It’s worth keeping an eye on just to make sure if you start having any hitching or stuttering issues.
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