Cannot resolve symbol '__Internal_AddUniqueDynamic'

Hello everyone, I’m currently using CommonUI to write the interface. However, I’ve run into a problem that has been bothering me for many days.

I referenced this link: Using the same callback function for many UButtons - Use CommonUI Button

Here’s my C++ code:

MainMenu.h:

#pragma once

#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "MainMenu.generated.h"

class UCommonButtonBase;
class UMenuButton;

UCLASS(Abstract, BlueprintType, Blueprintable, meta = (Category = "Menu|Main", DisableNativeTick))
class TANTALUS_API UMainMenu : public UCommonActivatableWidget
{
    GENERATED_BODY()

protected:
    virtual void NativeOnActivated() override;

    UFUNCTION()
    void OnButtonClicked(UCommonButtonBase *Button);

private:

    UPROPERTY(BlueprintReadOnly, meta=(BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
    TObjectPtr<UMenuButton> Button_Continue;

    UPROPERTY(BlueprintReadOnly, meta=(BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
    TObjectPtr<UMenuButton> Button_NewGame;

    UPROPERTY(BlueprintReadOnly, meta=(BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
    TObjectPtr<UMenuButton> Button_LoadGame;

    UPROPERTY(BlueprintReadOnly, meta=(BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
    TObjectPtr<UMenuButton> Button_Settings;

    UPROPERTY(BlueprintReadOnly, meta=(BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
    TObjectPtr<UMenuButton> Button_Quit;
};

MainMenu.cpp:

#include "UI/Main/MainMenu.h"

#include "UI/Common/MenuButton.h"

void UMainMenu::NativeOnActivated()
{
    Super::NativeOnActivated();

    // Bind the click event for all buttons
	// The following code will cause an error: Cannot resolve symbol '__Internal_AddUniqueDynamic'
    Button_Continue->OnClicked.AddUniqueDynamic(this, &ThisClass::OnButtonClicked);
    Button_NewGame->OnClicked.AddUniqueDynamic(this, &ThisClass::OnButtonClicked);
    Button_LoadGame->OnClicked.AddUniqueDynamic(this, &ThisClass::OnButtonClicked);
    Button_Settings->OnClicked.AddUniqueDynamic(this, &ThisClass::OnButtonClicked);
    Button_Quit->OnClicked.AddUniqueDynamic(this, &ThisClass::OnButtonClicked);
}

void UMainMenu::OnButtonClicked(UCommonButtonBase *Button)
{
    // TODO 
}