Cannot Remove Steam from Android

I’m trying to remove Steam plugin for my android build because it it giving me errors:

ld.lld: error: undefined symbol: SteamAPI_Init

referenced by SteamSharedModule.cpp:283 (J:/Unreal/UnrealEngine-4.26/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private\SteamSharedModule.cpp:283)
SteamShared/SteamSharedModule.cppa8.o:(FSteamSharedModule::ObtainSteamClientInstanceHandle())
referenced by SteamSharedModule.cpp:283 (J:/Unreal/UnrealEngine-4.26/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private\SteamSharedModule.cpp:283)
SteamShared/SteamSharedModule.cppa8.o:(FSteamClientInstanceHandler::FSteamClientInstanceHandler(FSteamSharedModule*))
PackagingResults: Error: undefined symbol: SteamAPI_Shutdown
PackagingResults: Error: undefined symbol: SteamInternal_GameServer_Init
PackagingResults: Error: undefined symbol: SteamInternal_ContextInit
PackagingResults: Error: undefined symbol: SteamGameServer_Shutdown

However, I tried using Blacklist for both OnlineSubsystemSteam and SteamShared (and even remove it in plugin window.) but it is still compiling.

{
  "Name": "OnlineSubsystemSteam",
  "Enabled": true,
  "LoadingPhase": "PreDefault",
  "BlacklistPlatforms": [
    "Android"
  ]
},
 {
  "Name": "SteamShared",
  "Enabled": true,
  "BlacklistPlatforms": [
    "Android",
    "Linux"
  ]
},

I also tried remove it from module with platform block and it didn't work:

 #if PLATFORM_ANDROID
    PublicDependencyModuleNames.AddRange(new string[]){
        "Core",
        "CoreUObject",
        "Engine",
        "InputCore",
        "UMG",
        "MoviePlayer",
        "MediaAssets",
        "NavigationSystem",
        "AIModule",
        "Sockets",
        "Networking"});
	#else
    PublicDependencyModuleNames.AddRange(new string[] {
        "Core",
        "CoreUObject",
        "Engine",
        "InputCore",
        "UMG",
        "MoviePlayer",
        "MediaAssets",
        "NavigationSystem",
        "AIModule",
        "Sockets",
        "Networking",
        "OnlineSubsystem",
        "OnlineSubsystemUtils",
        "Steamworks});
		#endif

Any idead how do I get UE to stop compiling Steam for android build?

Anyone has any idea how do I get UE to stop compiling Steam for android build?