Cannot Remove an Old Persistable Class from a Previously Published UEFN Project

I have a Fortnite UEFN project that was already published, which included a persistable Verse class called CustomPlayer (along with a weak_map referencing it). Now, I want to remove this class entirely because I no longer need it and I’ve built a new system that doesn’t rely on those old data structures.

However, whenever I try to publish an update without that CustomPlayer class, UEFN/Verse refuses to build/publish, telling me I’m missing definitions that existed in the previously published version. It seems that once a persistable class has been published, I can’t fully delete or rename it without breaking the publication process.

Question: How can I completely remove or rename that old persistable class and weak_map from my code, ignoring all the old data, so that I can publish my new version successfully in Fortnite UEFN? Are there any workarounds or recommended approaches to permanently get rid of unused persistable data?