I created a control that I intend to remove with the event timer after the animation is finished, but I can’t remove this control, I don’t know where to ask, thank you for your answer.
Check if Cast To MV1 is working.
PS: I’d suggest using meaningful names.
EDIT: If control you mean widget:
- Use your Player Controller in Create Hp Widget’s Owning Player.
- Use Create Hp Widget’s Return Value variable in Add To Viewport’s Target.
- Use Create Hp Widget’s Return Value variable in Remove from Parent’s Target.
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Hello, when I check if the type is cast to MY1, I found that it was printed twice, then I found that when I walked into the trigger box, the control was created twice, I removed the parent and moved it only once, I don’t know why there is this question, maybe it is the feature of the trigger box, I have added Doonce to block it.
Instead of using On Component Begin Overlap you could try with On Actor Begin Overlap.
Check Actor components.
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