Cannot reach breakpoint in level instance BeginPlay event

While using the “Load Level Instance (By Name)” node, I successfully load my sub level and I know that the BeginPlay event is being fired because the level setup completes (assigning dynamic materials, events, etc), and I even put a Debug String node in the BeginPlay event to make sure it is in fact being executed, but no breakpoints that I set within the level BeginPlay event are being fired, unless I open the level directly and run preview mode from the level itself.

Am I missing something here?

I think it’s because the level BP you have open in the debugger is not the same instance you have loaded in the game. I don’t think there is a way to do it ( for level BPs ).

One thing you could do, is just play the game a use F8 to pause execution at some point. You can then select objects in the level, including blueprints, and see the values of variables internally etc.