While using the “Load Level Instance (By Name)” node, I successfully load my sub level and I know that the BeginPlay event is being fired because the level setup completes (assigning dynamic materials, events, etc), and I even put a Debug String node in the BeginPlay event to make sure it is in fact being executed, but no breakpoints that I set within the level BeginPlay event are being fired, unless I open the level directly and run preview mode from the level itself.
Am I missing something here?