Hi
I made a simple vertex displacement BP
outside of the Displacement_MaterialFunction, the code works fine without error
inside the Displacement_MaterialFunction, I get an error that just makes no sense
what is going on with that Pixel Depth Node ? I searched the whole BP, it does not even exist
inside the function :
thanks for your help
It seems the problem is outside the function.
You didn’t connect this:
no that’s not the issue
my bad, you’re right
but I dont use any “pixel depth” node in that function
and if I remove the Scalar input, the issue is gone
why cant I use a Scalar input here ?
ok so I finaly found Pixel Depth but I dont understand what is the issue here
Maybe it can’t be used with landscape.
no it’s probably a copy paste issue
Distance Blend Range was 0, I set it to one
but thank you so much for your time trying helping me
this is gold, man
happy new year
[edit: and…no it’s not working again]
unless I remove Pixel Depth
apparently pixel depth cannot be used with world displacement
[please ADMIN, remove the solved flag]
phil123456
(phil123456)
9
ok, for some reason, Pixel Depth and Displacement are somehow incompaptible
here is the workaround
found the answer here :
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